The making of Warcraft part 1

As the sole developer on the project, and lacking an art team during the initial phase, I screen-captured the artwork of Dune 2 to use until such time as my forward progress warranted an artist or two. The artists were tied up working on any number of other pressing deadlines and didn’t need distractions at this point — we were always pressed for time.

Quite an amazing story of developing the first Warcraft game.