Tag Archives: design

Webstock ’13: Mike Monteiro – How Designers Destroyed the World

You are directly responsible for what you put into the world. Yet every day designers all over the world work on projects without giving any thought or consideration to the impact that work has on the world around them. This needs to change.

more on vimeo.com.

Mike Monteiro on responsibility of designers to the world, the craft, the clients and to themselves. He raises many valid points. Yet I’m terrified of loud people throwing f* bombs around.


The 18 minute "Connecting" documentary is an exploration of the future of Interaction Design and User Experience from some of the industry’s thought leaders. As the role of software is catapulting forward, Interaction Design is seen to be not only increasing in importance dramatically, but also expected to play a leading role in shaping the coming "Internet of things." Ultimately, when the digital and physical worlds become one, humans along with technology are potentially on the path to becoming a "super organism" capable of influencing and enabling a broad spectrum of new behaviors in the world.

more on vimeo.com.

One of these videos where design experts throw in catchy one-liners about the interconnected digital world, in seemingly random order that is supposed to convey a coherent narrative. It would yet another video of its kind if not for the fact how incredibly creepy this vision sounds just few months later, in the age of massive, shameless surveillance, where the cloud is not the symbol of inevitable progress, but of harvesting your privacy.

The Cult of Design Dictatorship

My answer is that yes, a product must have some kind of vision, and at the end of the day someone’s got to implement it, regardless of their talent. But humble designers recognize complaints and the needs of their users. Design dictators ignore them, because the dictators are by definition always right.

more on alexcabal.com.

Another article echoing the “You are not Steve Jobs” mantra.

Jony Ive is not a Graphic Designer

I think that sort of striving for simplicity is not a style. It’s an approach and a philosophy. I think it’s about authenticity and being honest. Not just taking something crappy and styling the outside in an arbitrary disconnected way.

The article was written before the iOS 7 announcement and now can be seen as prophetic. The new interaction models received praise and the icons have been simply delegated to the marketing department at Apple. Yet, everyone and their dog talk about the icons now.

‘This Is Our Signature’: iOS 7

This is the first product of the post-Jobs Apple. The result shows that in some ways Apple’s software design has gotten better, because it was Jobs (and Forstall) who had a penchant for exuberant textures and gimmickry. Jobs’s taste in hardware was nearly perfect, but his taste in software had a weakness for the saccharine. Wood grain, linen, Rich Corinthian leather, etc. It was all just sugar for the eyes. This is a weakness Jony Ive’s software taste clearly does not suffer.

Gruber welcomes the first truly post-Jobs design from Apple.

iOS 7 And The Transition To Flat

This is my personal experience as someone who attended the WWDC and who tested the iOS 7 beta for a day. I sincerely think that this design will grow on you. But that doesn’t mean Apple shouldn’t fix those ugly icons.

An overview of visual design changes in iOS. Did YOU shared with the world your opinion about iOS7 yet?

Graphic Design Criticism as a Spectator Sport

Ah, the general public. Years ago, people like my dad and our neighbor Vinny would have been no more likely to have a backyard conversation about orange juice packaging or university seals than particle physics or the Treaty of Westphalia. Yet I dreamed of a day when regular people like my dad would be aware of graphic design, of typefaces, logos, packaging, when these things would be discussed as seriously as movies or books. And look how it all turned out.

So, the dream has come true. Except the regular people refuse to think like professional designers would want them to.

Link via helen.

Are Designers Crazy?

With design, it’s no different. Will users notice that images aren’t a bespoke designed for their platform? Will they care? Will you have to create an entirely new workflow to generate images specific to one platform? How will you manage image assets – especially when they need to be updated?
more on shkspr.mobi

Perfectionism is no longer considered a virtue in the programming world. So why should design be different?

Screw the Power Users

But if you’re building a mainstream consumer product, then from day one you need to tell yourself, “screw the power users.”

That’s hard to do – after all, you’re a developer, so you’re one of the power users. You want to make people like yourself happy.

But I’d argue that’s one of the biggest problems that has plagued the software industry. We’ve all built stuff for ourselves, even though the vast majority of software users aren’t like us.

The creator of HomeSite and FeedDemon on harmful consequences of listening to power users.

Sir Jonathan Ive: The iMan cometh

That’s quite unusual, most of our competitors are interesting in doing something different, or want to appear new – I think those are completely the wrong goals. A product has to be genuinely better. This requires real discipline, and that’s what drives us – a sincere, genuine appetite to do something that is better. Committees just don’t work, and it’s not about price, schedule or a bizarre marketing goal to appear different – they are corporate goals with scant regard for people who use the product.

So was the “Think Different” campaign an elaborate plot to get Samsungs of the world to chase exactly the wrong goals?