Tag Archives: animation

Interview: GMUNK (TRON: Legacy)

We never saw anything with sound design or music, so we couldn’t really animate anything to a specified beat or audio hits… I’m a really big audio guy, I have been editing and animating to pre-design tracks for over a decade, so to not have that audio direction from the get-go proved challenging. To compensate, we put in a bunch of animation cues assuming that they’d nail the sound design later on… And hearing the sound design that they came up with for some of our sequences was such a treat, it completely changed some of our stuff from where we were taking it… For instance, when Clu takes Sam’s disc and he looks through the clips from Sam’s past, the sound design that they did for that was suuper awesome — what a treat. Thank you, Skywalker Sound.

More on Tron: Legacy’s visual effects.

jtnimoy – Tron Legacy (2010)

In Tron, the hacker was not supposed to be snooping around on a network; he was supposed to kill a process. So we went with posix kill and also had him pipe ps into grep. I also ended up using emacs eshell to make the terminal more l33t. The team was delighted to see my emacs performance — splitting the editor into nested panes and running different modes. I was tickled that I got emacs into a block buster movie. I actually do use emacs irl, and although I do not subscribe to alt.religion.emacs, I think that’s all incredibly relevant to the world of Tron.
more on jtnimoy.net

Behind the scenes of some visual effects from Tron: Legacy. I loved new Tron for its stunning visuals and fantastic soundtrack. So I was even more delighted to learn that one of my favourite motion graphic artists, Bradley “GMUNK” Munkowitz was involved in the production of the movie.