Interview: GMUNK (TRON: Legacy)

We never saw anything with sound design or music, so we couldn’t really animate anything to a specified beat or audio hits… I’m a really big audio guy, I have been editing and animating to pre-design tracks for over a decade, so to not have that audio direction from the get-go proved challenging. To compensate, we put in a bunch of animation cues assuming that they’d nail the sound design later on… And hearing the sound design that they came up with for some of our sequences was such a treat, it completely changed some of our stuff from where we were taking it… For instance, when Clu takes Sam’s disc and he looks through the clips from Sam’s past, the sound design that they did for that was suuper awesome — what a treat. Thank you, Skywalker Sound.

More on Tron: Legacy’s visual effects.