Monthly Archives: March 2014

Webstock ’13: Mike Monteiro – How Designers Destroyed the World

You are directly responsible for what you put into the world. Yet every day designers all over the world work on projects without giving any thought or consideration to the impact that work has on the world around them. This needs to change.

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Mike Monteiro on responsibility of designers to the world, the craft, the clients and to themselves. He raises many valid points. Yet I’m terrified of loud people throwing f* bombs around.

The making of X-COM: UFO Defense

X-COM creator Julian Gollop shares his game design philosophy and explains how X-COM: UFO Defense was created over 20 years ago with his small team and publisher MicroProse

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Video of the talk given by the designer of original X-COM game. While there was significant input from Microprose, the game was designed and programmed by two brothers. Gallop discusses some of the unique selling points of the game’s design, development process and why the making of X-COM: Apocalypse was such a hell to go through.