Monthly Archives: July 2010

The Problem with Free Fonts

That being said, however, typographical choices should always work to support a design, and when a font becomes too popular, that very popularity can begin to undermine that support.
more on designm.ag

Complains about free fonts becoming too popular. Well… that’s the way life is. Using inappropriate or obscure typeface just for the sake of it is much bigger crime, in my opinion.

This One Goes to Eleven (and Up)

I just couldn’t square the idea of the uninhibited woman that I wanted Thuy to grow up to be with the daily lesson I’d be giving her in suppressing one’s dreams. And I just didn’t think I’d be able to hide any of those feelings from her, no matter how brave a face I could put on.

Khoi Vinh explains why he leaves his job at nytimes.com.

Agile+UX – remembering what a team’s sposed to be

There are a lot of agile teams where we like to say “the UX person has been struggling”. We talk about culture clashes, misunderstandings, wagile, sprint 0, and scrums. And there’s often a good bit of derision and disrespect that drips from the engineering community about UX, in general.

Clashes between UX and developers look almost natural. The article proposes that they can be diminished by developers helping UX with design. While this advice is sound and practical, it also requires UX designers to be willing to accept input from the developer bunch. And that’s a whole new topic.

Preserving games comes with legal, technical problems

When it comes to preservation, video games are problematic. Hardware becomes outdated and the media that houses game code becomes obsolete, not to mention the legal issues with emulation. In short, one day, there may not be a way to play Super Metroid at all, and that’s a scary thought.

Some people may still laugh at it, but video games have become part of the cultural heritage. But how to preserve work that is so volatile and bound to quickly aging technology? Somebody wrote a 27-page paper on it.

Rescuing Nokia? A former exec has a radical plan

Since 2006, Nokia brand development has been a playground for marketing people and some fashion designers based in Soho, London. At the same time external marketing offices from London have been creating campaigns and Web visuals for Nokia basically without no relevant definition or guidance from Nokia’s side. Nokia brand directors, under SVPs and VPs, are from Coca-Cola, McDonalds, Disney and Nike, from companies without any connection to technology, gadgets, functional products or ‘rocket science’ visions – without competence, visions and customer understanding.

Good article for those who care.

Apple’s Flash policy is a breach of Postel’s Law

And what Apple is doing violates Postel’s Law which says you should be liberal in what you accept. Another reason Postel was wise. It helps keep the web from breaking.

All that sounds nice, but I changed my mind about the issue after hearing the argument from Jobs that convinced me: supporting Flash is a significant effort. Apple decided that it wants to put its limited resources on technology that looks more promising – and that’s HTML5. They have done before with floppy drives on iMacs and other technologies considered to be “standards” at the time are now totally forgotten.

Also, applying internet ”laws” to something as closed and self-contained as Flash doesn’t really buy me.

Macintosh Stories: -2000 Lines Of Code

Some of the managers decided that it would be a good idea to track the progress of each individual engineer in terms of the amount of code that they wrote from week to week. They devised a form that each engineer was required to submit every Friday, which included a field for the number of lines of code that were written that week.
more on folklore.org

So, even Apple was affected by the mania of ridiculous productivity metrics.