The death march: the problem of crunch time in game development
In late 2008, Mike Capps, president of Epic Games (developers of Gears of War 3 and Bulletstorm) made controversial comments about crunch on an industry panel, going so far as to say that Epic wouldn't hire prospective employees unless they were willing to work upwards of 60 hours per week.
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On working conditions in gaming industry. Apparently not much has changed since 2004 when it got wider attention due to EA_spouse essay.