Shadow of the 16-bit Beast: an Amiga gaming retrospective
It was about the type of people that were attracted to it—their "can-do" attitude. When I started consulting on PC projects after the Amiga, I was surprised that developers were not eager to try something unless some other developer had already done it. With the Amiga developers, it was almost pointless to try for an effect unless NOBODY had done it before.
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The romantic retrospective of Amiga game industry.