News News Dear John Carmack.
With Doom3 something happened. It took 4 years. I don't blame you, i blame arist's. Artists don't want 40 characters on screen, they want 10,000 polys per character. Artists don't want you to run fast, they want you to enjoy the scenery. Artists don't want slow projectiles you can dodge, they want realism. The thing with artists is that they so easily can become perfectionists and just like programmers can loose themselves in the whirlpool trying to write the optimal code long after any reasonable performance optimization is left to be made, they get stuck refining every texture pixel by pixel. The truth is that single line drawn by Picasso can (and most often is) more aesthetically pleasing then the meat-head character someone spent six months sculpting in Z-brush. By creating Mega Texture (Really cool by the way) you gave in to your artists desires.
more on quelsolaar.com
Naive in its honesty call against games with too much visual splendor but not enough originality.